with some notes on how LoadOrder can also be used to help control which version of an lua file will actually be used by the game when multiple mods may be sending a different version of a into the game's Virtual File System.Importing lua 'toolkit' files to the VFS, and using the lua "include" command.Replacing UI files with custom versions.Some discussion on UI lua modding from the code perspective.WorldBuilder could be its own entire manual, however, and I am not sure I would want to take on another such large project. (Possibly) some info on using WorldBuilder.Step by step on how to upload a mod to steam using the SDK tool.Various Modbuddy menu usages currently not shown.A more extended discussion on LoadOrder settings and how they can be used.Adding a new unit to the game (with the required artwork coding in Modbuddy, etc.).Adding a new civilization to the game (with the required artwork coding in Modbuddy, etc.). Adding a new leader to the game (with the required artwork coding in Modbuddy, etc.).Further plans for additional chapters are: The document is currently still quite a bit work-in-progress. Hopefully dropbox don't have a meltdown and turn off my privileges for too much traffic You will want to save the pdf file to your computer, I would think. LeeS' Civilization 6 Modding Guide (441 page / 12,730KB pdf file) The document is available as a pdf from dropbox here: I've decided to finally "come out" as it were with the major project I've been working on for some months.
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