Tried to do sigma changes but they didn’t end up working well. Have you considered changing shell speed, normalization, RNG for specific shells?Īt the moment we are not trying to change those different values. We rolled back these changes, and we are doing a next big integration for shell changes down the road. They need to be changed at the same time. However HE changes and SPGS were not very popularĪt the moment we don’t want to change one without changing the other. Particularly Premium Shells and Shell changes rated very Highly Guarantee at the moment, nothing else will happen without another sandbox test We decided to split it up and do some changes down the road in later patches after developing them further.Īndrei: Collection of different features not meant to come in all one patch. Considered last year to add in a multi national tech tree, its in the backlog since it wasn’t feasible before Tank Collections. Its a tool that opens up the possibility to add in tanks that we did not have before.Īrgentinian tanks, Hungarian tanks, what criteria’s to unlock these tanks. Long term plans to add tanks into collection tanks. With collection vehicles being added in, is there a chance we might see a multi-national “Tank Collection” style tech tree with new nations not currently in the game?Ĭollectors vehicles, lots of ideas but more important matters right now. Are the any plans to release new non-premium tanks that wouldn’t fit into the main tech tree as Collection Tanks? We just saw Collectors Vehicle category be added to the game. If a 50% player has a 65% WR in a new tank then its probably broken. For example a 50% player has a 48%-52% WR in a new tank then its okay. We check to see if WR changes on a player by player basis. 3-6 months is bad idea to change things that fast since if we move too fast it might need changed again. Group of earlier adopters that over perform in new tanks. Why does it take so long to rebalance overperforming tanks? Takes sometimes 1 to 2 quarters. Maybe it was true in the beginning of the game. Going to start with increasing effect on damaging wheels increase terrain penalty then go forward to nerf other aspects of the tanks if that does not have enough effect.įire mechanics, does a tank on fire go out faster if you aren’t moving? That is not true, fire doesn’t change based on other parameters such as movement. I typed this out live during the stream and will be going over to clean up some of the text so it reads clearer. Here’s a shorthand recap of the live stream with all of the questions and answers. Myself, 13Disciple, Nick_Shox were able to ask questions to the developers! If you missed it World of Tanks NA, Andrey Biletskiy (Creative Director), and Maksim Chuvalov (Publishing Director) hosted a live developer Q & A. J| World of Tanks NA July Scavenger Hunt.J| World of Tanks Scavenger Hunt July 9th Code.Octo| T54E2 & TL-1 LPC Tier 8 Premium Tanks.Decem| Holiday Ops 2020 Event Info and 300 Gift Box Opening.Ma| WoT’s New! Scavenger Hunt | Japanese Tds | New Game Currency & The Kitchen Sink.Ap| WoT NA Scavenger Hunt Begins! | April 1st Code =SHDYGDL0420 | Tomorrow’s CC in Description.Ap| WoT’s New? New RU Dev QnA | 3d Styles | Supertest News | & WoT Dumplings?.Ap| WoT’s New? MEGA-Developer Q n A | T-62M? | How Dmg/Pen Rolls are Done | Tons of News & Data!.Ap| World of Tanks NA Live Developer Q & A – W/ Cody_Menz – 13Disciple – Nick_Shox.Ap| WoT’s New | Recap of Developer WGNA Q & A + Today’s Scavenger Hunt Code = OABNFOADV0420.
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